One thousand thousand slimy things

One thousand thousand slimy things
Author Chris Geisel, Greg Kirkpatrick
Author Comments The title comes from Coleridge's Rime of the Ancient Mariner, and I came up with it. I started Slimy Things and got about 2/3 of the way done with the architecture when Ydnar and I got caught up in making a door that had a complicated shadow cast across half of it, that also cast a shadow into the room when the door was opened. It took us about 3 hours one night working on the PowerBook. The idea behind the level was a large, multilevel tower, but the geometry wasn't turning out to be as interesting as the Citadel in M2, so we scrapped it. The door is near the end of the existing level, and a bunch of the niche lights are scattered around too. Greg started over and used some of the architecture from the original. The level that resulted is much cooler than the one I was working on, especially the assault on the Bob's hideout in the beginning. No one can figure out how Greg convinced the troopers to run all the way into the fortress, up the stairs, and keep going. Normally the monsters just aren't that smart. Anyway, it is one of the most enjoyable ones to play, and even has a coolio secret ammo dump that you can get to with one of the telporters that cross the waterway.
Size 730 polygons, 1360 WU²
Terminals 0   1   2   3    •    All pages    •    Read at Marathon’s Story
Fastest Time 00:00:43 by aperturegrillz
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